To briefly recap, I'm trying to reproduce this egg with Python code:
Since my first attempt, this is how far I've gotten:
Basically, the lines; I've made them a bit thicker to emphasize them. I'm still working on getting the camera and look at values set to coincide with the main axes.
The pictures are all well and good, but what's pretty exciting is that I made the second one using the API from the recipe. Further, I was able to expand on the recipe by adding an Object class:
class Object(Item):
def __init__(self, *opts, **kwargs):
Item.__init__(self, "object", (), opts, **kwargs)
This was really simple; I just copied what Simon Burton had done with the other classes. Still, it opened up a lot of possibilities for twirling, flipping, and coloring elements once they're constructed. For example, the code for the dividing lines above is (I've skipped the egg shape code for brevity):
white = pov.Texture(pov.Pigment(color = (1.0, 1.0, 1.0)),
pov.Finish(phong = redphng, reflection = redrflct))
pov.Finish(phong = redphng, reflection = redrflct))
horizontaldividingline = pov.Box((-3, 2.15, -3), (3, 2.25, 3), white)
verticaldividingline = pov.Box((-0.05, -1, -3), (0.05, 7, 3), white)
# vectors for dividing lines
# down on y axis
movedown = (0, -2.2, 0)
# up on y axis
mvup = (0, 2.2, 0)
# flip right around z axis
flprt = (0, 0, -52.5)
# scale - same in all directions (2)
scal = (2, 2, 2)
# turn for display
trn15back = (0, -15, 0)
planes = [horizontaldividingline, verticaldividingline]
# vertical planes
EIGHTHTURN = 45
turn = 45
for counter in range(3):
plane = pov.Object(verticaldividingline, rotate = (0, turn, 0))
planes.append(plane)
turn += EIGHTHTURN
# for dividing lines at angle to horizontal
QUARTERTURN = 90
flprtdivlinepre = pov.Object(horizontaldividingline,
translate = movedown, rotate = flprt)
flprtdivline = pov.Object(flprtdivlinepre, translate = mvup)
planes.append(flprtdivline)
turn = 90
for counter in range(3):
plane = pov.Object(flprtdivline, rotate = (0, turn, 0))
planes.append(plane)
turn += QUARTERTURN
sorokoplanes = pov.Union(*planes)
eggwhite = pov.Object(unionegg, white, scale = scal)
sorokolines = pov.Intersection(eggwhite, sorokoplanes)
sorokotest = pov.Object(sorokolines, translate = (0, -2.75, 0), rotate = trn15back)
verticaldividingline = pov.Box((-0.05, -1, -3), (0.05, 7, 3), white)
# vectors for dividing lines
# down on y axis
movedown = (0, -2.2, 0)
# up on y axis
mvup = (0, 2.2, 0)
# flip right around z axis
flprt = (0, 0, -52.5)
# scale - same in all directions (2)
scal = (2, 2, 2)
# turn for display
trn15back = (0, -15, 0)
planes = [horizontaldividingline, verticaldividingline]
# vertical planes
EIGHTHTURN = 45
turn = 45
for counter in range(3):
plane = pov.Object(verticaldividingline, rotate = (0, turn, 0))
planes.append(plane)
turn += EIGHTHTURN
# for dividing lines at angle to horizontal
QUARTERTURN = 90
flprtdivlinepre = pov.Object(horizontaldividingline,
translate = movedown, rotate = flprt)
flprtdivline = pov.Object(flprtdivlinepre, translate = mvup)
planes.append(flprtdivline)
turn = 90
for counter in range(3):
plane = pov.Object(flprtdivline, rotate = (0, turn, 0))
planes.append(plane)
turn += QUARTERTURN
sorokoplanes = pov.Union(*planes)
eggwhite = pov.Object(unionegg, white, scale = scal)
sorokolines = pov.Intersection(eggwhite, sorokoplanes)
sorokotest = pov.Object(sorokolines, translate = (0, -2.75, 0), rotate = trn15back)
The egg design is very symmetrical and lends itself to repetition. I tried to use this to my advantage with the two loops. The list unpacking also compresses the code a bit.
Next on the agenda is placing code in functions and classes. This would allow for making multiple eggs of different colors with a single code call.
I also wrote a python module for generating pov files, and also generating pixmaps for common widgets like buttons and sliders. You can find it here:
ReplyDeletehttp://trac2.assembla.com/pkaudio/wiki/pkpovray
What platform are you using povray on? I have had a hell of a time getting a native build to work on mac.
@Patricio
ReplyDeleteHey, that animated buttons thing is pretty cool.
I'm working on OpenBSD 4.8. OpenBSD has its own "unofficial" package
for POV-ray. Everything is from the command line. I've only worked
on Windows otherwise.